Files
Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/Prefab/TemporaryAnimatorImageUI.cs

19 lines
521 B
C#

using UnityEngine;
namespace Prefab
{
public class TemporaryAnimatorImageUI : TemporaryAnimator
{
public UIImageAnimator imageAnimator;
public RectTransform rectTransform;
public void Init(Sprite[] sprite, float fps = 3)
{
if (imageAnimator == null)
imageAnimator = GetComponentInChildren<UIImageAnimator>();
if (!imageAnimator) return;
imageAnimator.SetSprites(sprite);
imageAnimator.SetFPS(fps);
}
}
}