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Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/60
58 lines
2.3 KiB
C#
58 lines
2.3 KiB
C#
using System;
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using AI;
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using Data;
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namespace Utils
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{
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public static class BehaviorTreeUtils
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{
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/// <summary>
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/// 将行为树定义转换为 AIBase 类型。
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/// </summary>
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/// <param name="behaviorTreeDef">行为树定义。</param>
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/// <returns>转换后的 AIBase 实例。</returns>
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public static BehaviorTreeBase ConvertToAIBase(BehaviorTreeDef behaviorTreeDef)
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{
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if (behaviorTreeDef == null)
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return null;
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var aiBase = CreateAIBaseInstance(behaviorTreeDef.className);
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return aiBase;
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}
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/// <summary>
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/// 使用反射根据类名创建 AIBase 的具体子类实例。
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/// </summary>
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/// <param name="className">类名。</param>
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/// <returns>创建的 AIBase 子类实例。</returns>
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private static BehaviorTreeBase CreateAIBaseInstance(string className)
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{
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if (string.IsNullOrEmpty(className))
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throw new ArgumentException("className 不能为空");
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if (className.Equals("AIBase", StringComparison.OrdinalIgnoreCase))
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return (BehaviorTreeBase)Activator.CreateInstance(typeof(BehaviorTreeBase));
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// 定义可能的命名空间列表
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var possibleNamespaces = new[] { "AI" };
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foreach (var ns in possibleNamespaces)
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try
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{
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// 获取当前程序集
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var assembly = typeof(BehaviorTreeBase).Assembly;
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// 尝试查找类型
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var type = assembly.GetType($"{ns}.{className}");
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if (type != null && typeof(BehaviorTreeBase).IsAssignableFrom(type))
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// 如果找到合适的类型,则创建实例并返回
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return (BehaviorTreeBase)Activator.CreateInstance(type);
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}
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catch
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{
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// 忽略单个命名空间的错误,继续尝试下一个命名空间
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}
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// 如果所有命名空间都未找到对应的类型,抛出异常
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throw new InvalidOperationException($"无法找到类型 {className} 或该类型不是 AIBase 的子类");
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}
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}
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} |