mirror of
http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite.git
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Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/60
480 lines
17 KiB
XML
480 lines
17 KiB
XML
<Define>
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<!-- 宏观技能树 -->
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<SkillTreeDef>
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<defName>DesignGene</defName>
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<label>设计基因</label>
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<description>角色属性提升10%</description>
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<tag>Macro</tag>
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<position>380,517</position>
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<cost>10</cost>
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<unlockedHediffs>
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<li>
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<defName>DesignGene_Buff</defName>
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<label>设计基因强化</label>
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<description>角色全属性提升10%</description>
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<isPermanent>true</isPermanent>
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<stages>
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<li>
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<attributesOffset>
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<healthPercentOffset>0.1</healthPercentOffset>
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<attackPercentOffset>0.1</attackPercentOffset>
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<defensePercentOffset>0.1</defensePercentOffset>
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</attributesOffset>
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</li>
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</stages>
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</li>
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</unlockedHediffs>
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</SkillTreeDef>
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<SkillTreeDef>
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<defName>EnhancedMetabolism</defName>
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<label>增强代谢</label>
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<description>角色近战攻速提升5%</description>
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<tag>Macro</tag>
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<position>614,639</position>
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<cost>15</cost>
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<prerequisites>
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<li>DesignGene</li>
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</prerequisites>
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<unlockedHediffs>
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<li>
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<defName>EnhancedMetabolism_Buff</defName>
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<label>增强代谢</label>
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<description>近战攻击速度提升5%</description>
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<isPermanent>true</isPermanent>
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<stages>
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<li>
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<attributesOffset>
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<attackSpeedPercentOffset>0.05</attackSpeedPercentOffset>
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</attributesOffset>
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</li>
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</stages>
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</li>
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</unlockedHediffs>
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</SkillTreeDef>
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<SkillTreeDef>
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<defName>FortressProtocol</defName>
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<label>堡垒协议</label>
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<description>基地生命值提升33%</description>
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<tag>Macro</tag>
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<position>867,730</position>
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<cost>20</cost>
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<prerequisites>
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<li>EnhancedMetabolism</li>
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</prerequisites>
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<unlockedHediffs>
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<li>
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<defName>FortressProtocol_Buff</defName>
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<label>堡垒协议</label>
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<description>基地建筑生命值提升33%</description>
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<isPermanent>true</isPermanent>
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<stages>
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<li>
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<attributesOffset>
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<healthPercentOffset>0.33</healthPercentOffset>
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</attributesOffset>
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</li>
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</stages>
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</li>
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</unlockedHediffs>
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</SkillTreeDef>
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<SkillTreeDef>
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<defName>SmartCoordination</defName>
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<label>智能同调</label>
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<description>角色远程范围提升15%</description>
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<tag>Macro</tag>
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<position>688,517</position>
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<cost>15</cost>
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<prerequisites>
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<li>DesignGene</li>
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</prerequisites>
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<unlockedHediffs>
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<li>
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<defName>SmartCoordination_Buff</defName>
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<label>智能同调</label>
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<description>远程攻击范围提升15%</description>
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<isPermanent>true</isPermanent>
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<stages>
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<li>
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<attributesOffset>
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<attackRangePercentOffset>0.15</attackRangePercentOffset>
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</attributesOffset>
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</li>
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</stages>
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</li>
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</unlockedHediffs>
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</SkillTreeDef>
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<SkillTreeDef>
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<defName>UnmannedDefense</defName>
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<label>无人防御</label>
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<description>制造系统能够出现固定式防御塔设计图</description>
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<tag>Macro</tag>
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<position>929,575</position>
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<cost>20</cost>
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<prerequisites>
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<li>EnhancedMetabolism</li>
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<li>SmartCoordination</li>
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</prerequisites>
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<unlockedWeapons>
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<li>
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<defName>FixedDefenseTower_Blueprint</defName>
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<label>固定防御塔设计图</label>
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<description>解锁固定式防御塔的制造能力</description>
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</li>
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</unlockedWeapons>
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</SkillTreeDef>
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<SkillTreeDef>
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<defName>CombatIntuition</defName>
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<label>战斗直觉</label>
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<description>角色造成的伤害提高5%</description>
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<tag>Macro</tag>
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<position>1162,681</position>
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<cost>25</cost>
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<prerequisites>
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<li>FortressProtocol</li>
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<li>UnmannedDefense</li>
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</prerequisites>
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<unlockedHediffs>
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<li>
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<defName>CombatIntuition_Buff</defName>
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<label>战斗直觉</label>
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<description>造成的所有伤害提高5%</description>
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<isPermanent>true</isPermanent>
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<stages>
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<li>
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<attributesOffset>
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<attackPercentOffset>0.05</attackPercentOffset>
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</attributesOffset>
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</li>
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</stages>
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</li>
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</unlockedHediffs>
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</SkillTreeDef>
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<SkillTreeDef>
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<defName>MaterialReconstruction</defName>
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<label>材料重构</label>
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<description>物质收集率提升10%</description>
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<tag>Macro</tag>
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<position>596,382</position>
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<cost>15</cost>
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<prerequisites>
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<li>DesignGene</li>
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</prerequisites>
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<unlockedHediffs>
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<li>
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<defName>MaterialReconstruction_Buff</defName>
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<label>材料重构</label>
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<description>资源收集效率提升10%</description>
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<isPermanent>true</isPermanent>
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<stages>
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<li>
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<attributesOffset>
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<!-- 假设有收集效率属性 -->
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<gatherEfficiencyPercentOffset>0.1</gatherEfficiencyPercentOffset>
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</attributesOffset>
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</li>
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</stages>
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</li>
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</unlockedHediffs>
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</SkillTreeDef>
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<SkillTreeDef>
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<defName>EnhancedRecycling</defName>
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<label>强化回收</label>
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<description>遗落之物掉率提升3%</description>
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<tag>Macro</tag>
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<position>869,337</position>
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<cost>20</cost>
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<prerequisites>
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<li>MaterialReconstruction</li>
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</prerequisites>
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<unlockedHediffs>
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<li>
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<defName>EnhancedRecycling_Buff</defName>
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<label>强化回收</label>
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<description>掉落物品概率提升3%</description>
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<isPermanent>true</isPermanent>
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<stages>
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<li>
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<attributesOffset>
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<!-- 假设有掉落率属性 -->
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<dropRatePercentOffset>0.03</dropRatePercentOffset>
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</attributesOffset>
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</li>
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</stages>
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</li>
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</unlockedHediffs>
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</SkillTreeDef>
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<SkillTreeDef>
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<defName>AdaptiveI</defName>
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<label>自适应-Ⅰ</label>
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<description>相关物品效果提升10%</description>
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<tag>Macro</tag>
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<position>1118,266</position>
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<cost>25</cost>
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<prerequisites>
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<li>EnhancedRecycling</li>
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</prerequisites>
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<unlockedHediffs>
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<li>
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<defName>AdaptiveI_Buff</defName>
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<label>自适应Ⅰ型</label>
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<description>物品效果提升10%</description>
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<isPermanent>true</isPermanent>
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<stages>
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<li>
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<attributesOffset>
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<itemEffectPercentOffset>0.1</itemEffectPercentOffset>
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</attributesOffset>
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</li>
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</stages>
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</li>
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</unlockedHediffs>
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</SkillTreeDef>
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<!-- 微观技能树 -->
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<SkillTreeDef>
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<defName>NanoSwarm</defName>
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<label>纳米集群</label>
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<description>纳米机器人基础数量提升10</description>
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<tag>Micro</tag>
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<position>1387,517</position>
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<cost>10</cost>
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<unlockedHediffs>
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<li>
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<defName>NanoSwarm_Buff</defName>
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<label>纳米集群</label>
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<description>纳米机器人基础数量+10</description>
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<isPermanent>true</isPermanent>
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<stages>
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<li>
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<attributesOffset>
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<nanoBotCountOffset>10</nanoBotCountOffset>
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</attributesOffset>
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</li>
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</stages>
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</li>
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</unlockedHediffs>
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</SkillTreeDef>
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<SkillTreeDef>
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<defName>RegulatedMetabolism</defName>
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<label>调控代谢</label>
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<description>纳米机器人回血效率提升5%</description>
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<tag>Micro</tag>
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<position>1152,640</position>
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<cost>15</cost>
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<prerequisites>
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<li>NanoSwarm</li>
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</prerequisites>
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<unlockedHediffs>
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<li>
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<defName>RegulatedMetabolism_Buff</defName>
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<label>调控代谢</label>
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<description>纳米机器人恢复效率提升5%</description>
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<isPermanent>true</isPermanent>
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<stages>
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<li>
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<attributesOffset>
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<nanoHealEfficiencyPercentOffset>0.05</nanoHealEfficiencyPercentOffset>
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</attributesOffset>
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</li>
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</stages>
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</li>
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</unlockedHediffs>
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</SkillTreeDef>
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<SkillTreeDef>
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<defName>PreventiveMaintenance</defName>
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<label>预防维护</label>
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<description>纳米机器人异常处理提升33%</description>
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<tag>Micro</tag>
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<position>1078,517</position>
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<cost>15</cost>
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<prerequisites>
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<li>NanoSwarm</li>
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</prerequisites>
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<unlockedHediffs>
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<li>
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<defName>PreventiveMaintenance_Buff</defName>
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<label>预防维护</label>
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<description>纳米机器人异常状态抵抗提升33%</description>
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<isPermanent>true</isPermanent>
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<stages>
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<li>
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<attributesOffset>
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<nanoMalfunctionResistPercentOffset>0.33</nanoMalfunctionResistPercentOffset>
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</attributesOffset>
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</li>
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</stages>
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</li>
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</unlockedHediffs>
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</SkillTreeDef>
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<SkillTreeDef>
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<defName>IntensifiedAlgorithm</defName>
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<label>激化算法</label>
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<description>纳米机器人过载效果15%</description>
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<tag>Micro</tag>
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<position>1170,382</position>
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<cost>15</cost>
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<prerequisites>
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<li>NanoSwarm</li>
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</prerequisites>
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<unlockedHediffs>
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<li>
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<defName>IntensifiedAlgorithm_Buff</defName>
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<label>激化算法</label>
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<description>纳米机器人过载性能提升15%</description>
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<isPermanent>true</isPermanent>
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<stages>
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<li>
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<attributesOffset>
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<nanoOverloadEffectPercentOffset>0.15</nanoOverloadEffectPercentOffset>
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</attributesOffset>
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</li>
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</stages>
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</li>
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</unlockedHediffs>
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</SkillTreeDef>
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<SkillTreeDef>
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<defName>NanoTorrent</defName>
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<label>纳米洪流</label>
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<description>每击杀10威胁度的怪物,恢复纳米机器人2数量</description>
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<tag>Micro</tag>
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<position>841,611</position>
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<cost>20</cost>
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<prerequisites>
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<li>RegulatedMetabolism</li>
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<li>PreventiveMaintenance</li>
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<li>IntensifiedAlgorithm</li>
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</prerequisites>
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<unlockedHediffs>
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<li>
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<defName>NanoTorrent_Buff</defName>
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<label>纳米洪流</label>
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<description>击杀威胁度10的敌人恢复2个纳米机器人</description>
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<isPermanent>true</isPermanent>
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<comps>
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<li>
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<compClass>HediffComp_NanoRestoreOnKill</compClass>
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<properties>{"threatThreshold": 10, "nanoRestoreAmount": 2}</properties>
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</li>
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</comps>
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</li>
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</unlockedHediffs>
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</SkillTreeDef>
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<SkillTreeDef>
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<defName>MolecularReconstruction</defName>
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<label>分子重构</label>
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<description>每击杀10威胁度的怪物,杀怪提升纳米机器人1%性能</description>
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<tag>Micro</tag>
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<position>879,393</position>
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<cost>20</cost>
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<prerequisites>
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<li>IntensifiedAlgorithm</li>
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</prerequisites>
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<unlockedHediffs>
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<li>
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<defName>MolecularReconstruction_Buff</defName>
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<label>分子重构</label>
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<description>击杀威胁度10的敌人提升纳米机器人1%性能</description>
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<isPermanent>true</isPermanent>
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<comps>
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<li>
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<compClass>HediffComp_NanoBoostOnKill</compClass>
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<properties>{"threatThreshold": 10, "performanceBoostPercent": 0.01}</properties>
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</li>
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</comps>
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</li>
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</unlockedHediffs>
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</SkillTreeDef>
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<SkillTreeDef>
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<defName>ReplicationProtocol</defName>
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<label>复制协议</label>
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<description>每分钟,纳米机器人进行一次自我复制(当前纳米机器人数量*2)</description>
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<tag>Micro</tag>
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<position>602,681</position>
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<cost>25</cost>
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<prerequisites>
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<li>NanoTorrent</li>
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</prerequisites>
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<unlockedHediffs>
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<li>
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<defName>ReplicationProtocol_Buff</defName>
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<label>复制协议</label>
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<description>每分钟纳米机器人数量翻倍</description>
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<isPermanent>true</isPermanent>
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<comps>
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<li>
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<compClass>HediffComp_NanoReplication</compClass>
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<properties>{"replicationInterval": 60, "replicationMultiplier": 2.0}</properties>
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</li>
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</comps>
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</li>
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</unlockedHediffs>
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</SkillTreeDef>
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|
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<SkillTreeDef>
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<defName>DataDriven</defName>
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<label>数据驱动</label>
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<description>纳米机器人智能策略优化</description>
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<tag>Micro</tag>
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||
<position>640,481</position>
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||
<cost>25</cost>
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||
<prerequisites>
|
||
<li>MolecularReconstruction</li>
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</prerequisites>
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<unlockedHediffs>
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<li>
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<defName>DataDriven_Buff</defName>
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<label>数据驱动</label>
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||
<description>纳米机器人AI行为优化,效率提升</description>
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<isPermanent>true</isPermanent>
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||
<stages>
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||
<li>
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<attributesOffset>
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<nanoAIEfficiencyPercentOffset>0.25</nanoAIEfficiencyPercentOffset>
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</attributesOffset>
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</li>
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</stages>
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</li>
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</unlockedHediffs>
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</SkillTreeDef>
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<SkillTreeDef>
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<defName>AdaptiveII</defName>
|
||
<label>自适应-Ⅱ</label>
|
||
<description>相关物品效果提升10%</description>
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||
<tag>Micro</tag>
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||
<position>647,265</position>
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||
<cost>25</cost>
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<prerequisites>
|
||
<li>MolecularReconstruction</li>
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</prerequisites>
|
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<unlockedHediffs>
|
||
<li>
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||
<defName>AdaptiveII_Buff</defName>
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<label>自适应Ⅱ型</label>
|
||
<description>纳米相关物品效果提升10%</description>
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||
<isPermanent>true</isPermanent>
|
||
<stages>
|
||
<li>
|
||
<attributesOffset>
|
||
<nanoItemEffectPercentOffset>0.1</nanoItemEffectPercentOffset>
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||
</attributesOffset>
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||
</li>
|
||
</stages>
|
||
</li>
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||
</unlockedHediffs>
|
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</SkillTreeDef>
|
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</Define> |