Files
Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/Map/MapGenerator.cs

36 lines
771 B
C#

using System;
using Managers;
using UnityEngine;
using UnityEngine.Tilemaps;
using Utils;
namespace Map
{
public class MapGenerator : MonoBehaviour
{
public Tilemap baseTilemap;
public Tilemap buildingTilemap;
public Tilemap plantTilemap;
public void Init()
{
}
public Vector2Int GetSize()
{
return new Vector2Int(100, 100);
}
public Vector2 GetWorldCoordinates(Vector2Int coord)
{
return transform.position + new Vector3(coord.x, coord.y);
}
public void Clear()
{
baseTilemap.ClearAllTiles();
buildingTilemap.ClearAllTiles();
plantTilemap.ClearAllTiles();
}
}
}