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Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/56
36 lines
771 B
C#
36 lines
771 B
C#
using System;
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using Managers;
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using UnityEngine;
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using UnityEngine.Tilemaps;
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using Utils;
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namespace Map
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{
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public class MapGenerator : MonoBehaviour
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{
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public Tilemap baseTilemap;
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public Tilemap buildingTilemap;
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public Tilemap plantTilemap;
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public void Init()
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{
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}
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public Vector2Int GetSize()
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{
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return new Vector2Int(100, 100);
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}
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public Vector2 GetWorldCoordinates(Vector2Int coord)
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{
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return transform.position + new Vector3(coord.x, coord.y);
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}
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public void Clear()
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{
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baseTilemap.ClearAllTiles();
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buildingTilemap.ClearAllTiles();
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plantTilemap.ClearAllTiles();
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}
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}
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} |