Files
Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/Base/Pixelate.cs

16 lines
330 B
C#

using UnityEngine;
namespace Base
{
[ExecuteInEditMode]
public class Pixelate : MonoBehaviour
{
public Material effectMaterial;
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Graphics.Blit(source, destination, effectMaterial);
}
}
}