mirror of
http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite.git
synced 2025-11-20 06:57:12 +08:00
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/58
30 lines
843 B
C#
30 lines
843 B
C#
using UnityEngine;
|
|
using Base; // 引入Base命名空间以使用BaseAnimator
|
|
|
|
namespace Prefab
|
|
{
|
|
[RequireComponent(typeof(SpriteRenderer))]
|
|
public class SpriteAnimator : BaseAnimator
|
|
{
|
|
private SpriteRenderer _renderer; // 渲染器组件
|
|
|
|
protected override void ValidateComponent()
|
|
{
|
|
_renderer = GetComponent<SpriteRenderer>();
|
|
if (_renderer != null) return;
|
|
Debug.LogError("SpriteAnimator requires a SpriteRenderer component.", this);
|
|
enabled = false; // 禁用脚本如果组件缺失
|
|
}
|
|
|
|
protected override void SetDisplaySprite(Sprite sprite)
|
|
{
|
|
_renderer.sprite = sprite;
|
|
}
|
|
|
|
public void Flip(bool x, bool y)
|
|
{
|
|
_renderer.flipX = x;
|
|
_renderer.flipY = y;
|
|
}
|
|
}
|
|
} |